Remember to check out patch 1.125D which is now on Pendragon! And don't forget, you can stay up to date on the reports and progress of bugs on our official DAoC Bug tracker!
As always, thanks everyone for your questions, keep 'em coming! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game mechanic questions. Feedback/ideas/suggestions should be sent in through our feedback form.
Now on to the questions!
How is castable CC affected by MoC? Does it lower the duration or does it lower it's chance to land? Are stuns, roots, or mez affected differently?
The Mastery of Concentration realm ability reduces the effectiveness of all spells, meaning it reduces durations, damage, and heal amounts. All CC types affected by MoC In the same way. It does not affect resist rates.
Are there any plans to re-name long-inactive Level 1 (or Level 1-9, as they don’t show up on the search function) characters to make those names available for use, given the limited pool of names on such an aged game?
Yes, we do have a plan for clearing up some of the names on Ywain and the process will involve a long lead-time in notifying players which characters are going to be affected and how. There’s nothing more to say right now and the timetable for this is still to be determined.
Do Juggernaut and Wild Minion realm abilities work with the new Necromancers?
Yes, both realm abilities work with the revamped Necromancer class. Juggernaut increases the melee and magic damage effectiveness of their pets and wild minion grants the pets a chance to critical hit. However, please note that since the succubus pet doesn’t cast damaging spells or melee, these realm abilities won’t do much for her!
What are the caps for mythical stats like mythical power regen, cc duration decrease and other stats?
Mythical stat caps – 52
Mythical DPS – 10
Mythical Power, Health, Endurance Regens – 50
Mythical Crowd Control – 50
All others – uncapped
To clarify, the overall stat cap is +52 too, meaning level 50 characters can reach 75 (base) + 52 (cap) to reach 127 of a given stat with their items. This overall cap of 52 cannot be exceeded via any combination of mythical and normal/TOA stat caps. However, mythical stat caps can provide all +52 by themselves whereas normal/TOA stat caps can only provide +26 stat cap.
Please note that while the mythical crowd control stat is capped at 50, it is not able to be reached with the available items.
Can you tell me what the % of resist vs each damage, like 10% heat resist on chain, 5% bonus on leather mid etc is?
Sure thing! Armor provides %resist bonuses or penalties when hit by melee depending on the damage type of the weapon; with different armor types providing different bonuses and penalties.
Resistant: 10% more resistant to the given damage type
Vulnerable: 5% less resistant to the given damage type
Neutral: no bonus or penalty
Check out the armor resist tables page for the full breakdown!
Enjoy the weekend all, and see you in the frontiers! :)